Search results
Results From The WOW.Com Content Network
PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
PCSX supports network play and external plugins as used by ePSXe.As with many modern emulators, PCSX-Reloaded supports savestates and also has Save Rewind feature (currently only OSX and Linux version), Support for ECM files (currently only OS X and Linux version), Support for Libarchive (currently only OSX and Linux version), widescreen hack and makes use of plug-ins to emulate GPU, SPU, and ...
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file
In November 2020, RetroArch in conjunction with a PCSX2 libretro core allowed the Xbox Series X and Series S to emulate the PlayStation 2, something that Sony's own PlayStation 5 could not do at the time. [20] On September 14, 2021, RetroArch was released on Steam. [21] On May 15, 2024, RetroArch was officially released on iOS through the App ...
Tourist Trophy [a] is a 2006 racing video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 2.It is one of only three PS2 titles capable of 1080i output, another being Gran Turismo 4, the game engine of which is also used by Tourist Trophy.
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
The animations for Rumble Roses XX were created with a mixture of traditional animation and motion-capture. [2] In an interview for Kotaku at the 2005 Tokyo Game Show, producer Akari Uchida said: "For this game, we've done a lot of motion capture and rendered individual motions for every character.