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The AIE provides courses covering CGI, animation, video game asset creation and games programming. Campuses are located in Canberra, Sydney, Melbourne, Adelaide, and an online campus. The Australian ABC has said that the AIE "is one of Australia's most awarded 3D animation, game design and visual FX educators". [2]
AIT is a member of the NextEd group, alongside Greenwich English College, Go Study Australia, and the International School of Colour and Design (ISCD). [4] AIT was the first in Australia to offer courses in Motion capture technology, and has the latest markerless Motion Capture system installed in its Sydney campus, [ 5 ] in 2013, AIT was still ...
The Computer Game Designers Symposium, later known as the Computer Game Developers Conference, was started in 1988 by Chris Crawford. He had already been producing a bimonthly newsletter for game developers, The Journal of Computer Game Design, since 1987. One of the subscribers, game programmer Nicky Robinson, suggested that he hold a ...
To place a file in this category, add the tag {{Non-free logo|Game developer logos}} to the bottom of the file's description page. If you are not sure which category a file belongs to, consult the file copyright tag page .
Tantalus Media (formerly Tantalus Entertainment and Tantalus Interactive) is an Australian video game developer based in Melbourne. It was founded in 1994 by programmers Andrew Bailey and Trevor Nuridin. [1] Since its inception, Tantalus has developed almost 100 games and has won multiple game awards. [2]
The Australian Game Developers Conference (AGDC) was an annual conference from 1999 to 2005 that brought together Australian and overseas game developers, publishers, programmers, artists, production staff, computer graphics companies, audio companies, software tool developers, buyers and suppliers to the game development industry.
The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them ...
Targeted at an Australian audience, releases such as Aussie Rules Footy and International Cricket for the NES proved successful. [12] In 1992 they released the original title Nightshade, a dark superhero comedy game. The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for Shadowrun.