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  2. Video game piracy - Wikipedia

    en.wikipedia.org/wiki/Video_game_piracy

    As the personal computer rose to prominence in the mid to late 1970s, so too did the tendency to copy video games onto floppy disks and cassette tapes, and share pirated copies by hand. [5] Piracy networks can be traced back to the mid-1980s, with infrastructure changes resulting from the Bell System breakup serving as a major catalyst.

  3. List of commercial video games released as freeware

    en.wikipedia.org/wiki/List_of_commercial_video...

    For games that were originally released as freeware, see List of freeware video games. For free and open-source games, and proprietary games re-released as FLOSS, see List of open-source video games. For proprietary games with released source code (and proprietary or freeware content), see List of commercial video games with available source code.

  4. Digital rights management - Wikipedia

    en.wikipedia.org/wiki/Digital_rights_management

    The company later credited owners of the affected games with a free download, and there has been no further downtime. [72] In 2011, comedian Louis C.K. released his concert film Live at the Beacon Theater as an inexpensive (US$5), DRM-free download. The only attempt to deter unlicensed copies was a letter emphasizing the lack of corporate ...

  5. Researchers have found flaws in Meta's implementation of the increasingly popular C2PA metadata standard and bad actors will use tools without watermarks. AI watermarks aren’t just easy to ...

  6. OpenAI, Google, others pledge to watermark AI content for ...

    www.aol.com/news/openai-google-others-pledge...

    As part of the effort, the seven companies committed to developing a system to "watermark" all forms of content, from text, images, audios, to videos generated by AI so that users will know when ...

  7. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    The term game AI is used to refer to a broad set of algorithms that also include techniques from control theory, robotics, computer graphics and computer science in general, and so video game AI may often not constitute "true AI" in that such techniques do not necessarily facilitate computer learning or other standard criteria, only constituting "automated computation" or a predetermined and ...