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  2. 3D Virtual Creature Evolution - Wikipedia

    en.wikipedia.org/wiki/3D_Virtual_Creature_Evolution

    3D Virtual Creature Evolution, abbreviated to 3DVCE, is an artificial evolution simulation program created by Lee Graham. [1] Its purpose is to visualize and research common themes in body plans and strategies to achieve a fitness function of the artificial organisms generated and maintained by the system in their given environment.

  3. Creatures (1996 video game) - Wikipedia

    en.wikipedia.org/wiki/Creatures_(1996_video_game)

    Creatures is an artificial life simulation where the user hatches small furry animals and teaches them how to behave, or leaves them to learn on their own. These "Norns" can talk, feed themselves, and protect themselves against vicious creatures called Grendels. It was the first popular application of machine learning in an interactive simulation.

  4. Creatures (video game series) - Wikipedia

    en.wikipedia.org/wiki/Creatures_(video_game_series)

    Creatures 1 and Creatures 2 on one disk, updated to run on Windows XP. Creatures Exodus. Creatures 3 and Docking Station plus a selection of new Norn breeds on one disk, updated for improved Windows XP compatibility. Mac OS X and Windows & Mac dual-format, and free downloadable versions are also available. Creatures Village

  5. Artificial life - Wikipedia

    en.wikipedia.org/wiki/Artificial_life

    A selection of simulated "swimbots" Artificial life (ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. [1]

  6. Spore Creature Creator - Wikipedia

    en.wikipedia.org/wiki/Spore_Creature_Creator

    The Spore Creature Creator is a software that allows players to create their own creatures with a standalone version of the Creature Editor from Spore; the software was one of the first aspects of the game to receive focused development, and underwent ten rewrites since the start of development. [1]

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  8. Boids - Wikipedia

    en.wikipedia.org/wiki/Boids

    The boids framework is often used in computer graphics, providing realistic-looking representations of flocks of birds and other creatures, such as schools of fish or herds of animals. It was for instance used in the 1998 video game Half-Life for the flying bird-like creatures seen at the end of the game on Xen , named "boid" in the game files.

  9. Creatures 2 - Wikipedia

    en.wikipedia.org/wiki/Creatures_2

    Creatures 2 is the second game in the Creatures artificial life game series made by Creature Labs, and the sequel to the 1996 game Creatures.It features three species: the cute, dependent Norns, the cantankerous Grendels and the industrious Ettins.