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Frequency won GameSpot ' s annual "Best Music/Rhythm Game" award among console games, and was a runner-up for the publication's "Best Music" and "Most Innovative" prizes. [ 17 ] During the 5th Annual Interactive Achievement Awards , the Academy of Interactive Arts & Sciences nominated Frequency for the " Sound Design " award.
The series previewed many popular games from the PS2's lifespan, ranging from SSX Tricky and Final Fantasy X to Need for Speed Underground and Tony Hawk's Pro Skater 3. Many of the later PS2 Jampack volumes were issued with the option of a counterpart that removed or replaced any demos for mature-rated and some teen-rated games, essentially ...
Amplitude is a 2003 rhythm video game developed by Harmonix and published by Sony Computer Entertainment for the PlayStation 2.It is the sequel to Frequency (2001).. In Amplitude the player controls a beat blaster ship across a lane of six tracks, each track representing a musical instrument and containing note gems that the player shoots at in time with the music.
For playback aside from CRI Middleware's in-house software, there are a few plugins for WinAmp and also WAV conversion tools. FFmpeg also has CRI ADX support implemented, but its decoder is hard coded so can only properly decode 44100 Hz ADXs.
PlayStation 2 back showing Expansion Bay on SCPH-30001. The PlayStation 2 Expansion Bay is a 3.5-inch drive bay of the PlayStation 2 gaming console that was introduced with the model 30000 and 50000 (replacing the PCMCIA slot used in the models 10000, 15000 and 18000, and removed with the slimline model 70000).
I/O processor interconnection: remote procedure call over a serial link, DMA controller for bulk transfer Main RDRAM memory bus. Bandwidth: 3.2 GB/s; Graphics interface (GIF), DMA channel that connects the EE CPU to the GS ("Graphics Synthesizer") co-processor.
This same time and effort could just as well be spent learning the actual tools of the trade." [ 8 ] Andrei Alupului of PlanetPS2 said, "You're better off getting some PC sound software if you'd really like it, but if you do decide to check out MG2 , make sure you bring your patience.
The FMOD sound system is supplied as a programmer's API and authoring tool, similar to a digital audio workstation. FMOD consists of the following technologies: FMOD Studio - An audio creation tool for games, designed like a digital audio workstation. Succeeds FMOD Designer. FMOD Studio run-time API - A programmer API to interface with FMOD Studio.