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This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Sierra Entertainment is a software label which publishes games from indie developers. Founded in 1979 by Ken and Roberta Williams, it developed and published a large variety of video games, including a number of best-selling games and series, for various platforms between 1980 and 2008.
A new and fully digital bi-monthly publication called Dragon+, was launched on April 30, 2015, [3] succeeding the existing versions of Dragon and Dungeon magazines. Created by Dialect in collaboration with Wizards of the Coast, the online edition ceased continuity with the printed and digital versions of both magazines, and restarted its ...
Dragon Quest is a series of role-playing video games created by Yuji Horii, which are published by Square Enix (formerly Enix).The first game of the series was released in Japan in 1986 on the Nintendo Entertainment System, and Dragon Quest games have subsequently been localized for markets in North America, Europe and Australia, on over a dozen video game consoles.
Splatbook focuses on the rogue archetype. Adventure corresponds to Jean Rabe's Dragons of a New Age novel trilogy (1996–1998). [55] Heroes of Sorcery: Stan! 1997 Splatbook focuses on the sorcerer archetype. Adventure corresponds to Jean Rabe's Dragons of a New Age novel trilogy (1996–1998). [56] Heroes of Hope: Duane Maxwell, Steve Miller 1997
Enables players to tailor notable decisions from Dragon Age: Origins and Dragon Age II, and import them into a new game of Dragon Age: Inquisition; Accessible on web browsers and through the digital distribution platform Origin for mobile devices; Paper & Steel: April 30, 2015 [100] Short story: Written by Joanna Berry; Published on the ...
In 1979, Mike Carr, the general manager of TSR, Inc., the original publishers of the Dungeons & Dragons game, conceived the idea of a role-playing gamers club. Shortly after Frank Mentzer was hired in 1980 as one of the first full-time employees of TSR, Inc., he was assigned the task making a role-playing gamers club a commercial reality, which was officially called the Role Playing Game ...
The Dungeons & Dragons Adventure Game is the name of two companion accessories to the second and third editions of the Dungeons & Dragons fantasy role-playing game. Designed as simpler, stand-alone versions of Dungeons & Dragons , they feature a simplified ruleset, but with character progression that parallels the standard game.