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  2. Wizardry: Proving Grounds of the Mad Overlord - Wikipedia

    en.wikipedia.org/wiki/Wizardry:_Proving_Grounds...

    Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew C. Greenberg and Robert Woodhead . In 1980, Norman Sirotek formed Sir-Tech Software and launched a beta version of the product at the 1980 Boston Computer Convention.

  3. Wizardry - Wikipedia

    en.wikipedia.org/wiki/Wizardry

    Wizardry is a series of role-playing video games originally created by American publisher Sir-Tech.The series was influential in the evolution of modern role-playing video games alongside Ultima and Might and Magic. [1]

  4. Sword and Sorceress series - Wikipedia

    en.wikipedia.org/wiki/Sword_and_Sorceress_series

    The Sword and Sorceress series is a series of fantasy anthologies originally edited by American writer Marion Zimmer Bradley, and originally published by DAW Books.As she explained in the foreword to the first volume, she created the anthology to redress the lack of strong female protagonists in the subgenre of sword and sorcery.

  5. Swords & Spells - Wikipedia

    en.wikipedia.org/wiki/Swords_&_Spells

    Swords & Spells was written by Gary Gygax, with art by David C. Sutherland III, and was published by TSR in 1976 as a 48-page digest-sized book. [1]Swords & Spells was published by TSR, Inc. in 1976, the fifth and final supplement to the original Dungeons & Dragons boxed set, and is sometimes informally referred to as "Supplement V", with the official supplements Greyhawk and Blackmoor having ...

  6. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  7. Magic in Middle-earth - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Middle-earth

    Middle-earth is described both as being quite natural, with the ordinary features of Earth's rivers, mountains and plains, trees and plants under the sky, and supernatural, with magical powers shared by many of its races of beings from Wizards to Dwarves, and a variety of magical artefacts from rings to impenetrable walls.

  8. Wizardry: Tale of the Forsaken Land - Wikipedia

    en.wikipedia.org/wiki/Wizardry:_Tale_of_the...

    Other elements such as classes, races, class changes, and magic resembling Wizardry I-V are implemented as well. The classes, Warrior, Priest, Thief, Sorcerer, Bishop, Samurai, Knight, and Ninja, all have initial requirements that must be met in order to choose them, such as attributes and alignment, making some classes possible only after one ...

  9. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".