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  2. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  3. Conversion between quaternions and Euler angles - Wikipedia

    en.wikipedia.org/wiki/Conversion_between...

    Spatial rotations in three dimensions can be parametrized using both Euler angles and unit quaternions. This article explains how to convert between the two representations. Actually this simple use of "quaternions" was first presented by Euler some seventy years earlier than Hamilton to solve the problem of magic squares. For this reason the ...

  4. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    Like rotation matrices, quaternions must sometimes be renormalized due to rounding errors, to make sure that they correspond to valid rotations. The computational cost of renormalizing a quaternion, however, is much less than for normalizing a 3 × 3 matrix. Quaternions also capture the spinorial character of rotations in three dimensions.

  5. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Then rotate the given axis and the point such that the axis is aligned with one of the two coordinate axes for that particular coordinate plane (x, y or z) Use one of the fundamental rotation matrices to rotate the point depending on the coordinate axis with which the rotation axis is aligned.

  6. Quaternion - Wikipedia

    en.wikipedia.org/wiki/Quaternion

    Therefore, nonzero, non-scalar quaternions, or positive scalar quaternions, have exactly two roots, while 0 has exactly one root (0), and negative scalar quaternions have infinitely many roots, which are the vector quaternions located on {} (), i.e., where the scalar part is zero and the vector part is located on the 2-sphere with radius .

  7. 3D rotation group - Wikipedia

    en.wikipedia.org/wiki/3D_rotation_group

    The group Spin(3) is isomorphic to the special unitary group SU(2); it is also diffeomorphic to the unit 3-sphere S 3 and can be understood as the group of versors (quaternions with absolute value 1). The connection between quaternions and rotations, commonly exploited in computer graphics, is explained in quaternions and spatial rotations.

  8. Rotations in 4-dimensional Euclidean space - Wikipedia

    en.wikipedia.org/wiki/Rotations_in_4-dimensional...

    The conjugate of that eigenvalue is also unity, yielding a pair of eigenvectors which define a fixed plane, and so the rotation is simple. In quaternion notation, a proper (i.e., non-inverting) rotation in SO(4) is a proper simple rotation if and only if the real parts of the unit quaternions Q L and Q R are equal in magnitude and have the same ...

  9. Rotation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(mathematics)

    The rotation is acting to rotate an object counterclockwise through an angle θ about the origin; see below for details. Composition of rotations sums their angles modulo 1 turn, which implies that all two-dimensional rotations about the same point commute. Rotations about different points, in general, do not commute.