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  2. Split screen (computing) - Wikipedia

    en.wikipedia.org/wiki/Split_screen_(computing)

    Split-screen multiplayer in Limes & Napoleon. The split screen feature is commonly used in non-networked, also known as couch co-op, video games with multiplayer options.. In its most easily understood form, a split screen for a multiplayer video game is an audiovisual output device (usually a standard television for video game consoles) where the display has been divided into 2-4 equally ...

  3. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers . Computer graphics

  4. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The 16:10 aspect ratio had its largest use in the 1995–2010 period, and the 16:9 aspect ratio tends to reflect post-2010 mass-market computer monitor, laptop, and entertainment products displays. On CRTs, there was often a difference between the aspect ratio of the computer resolution and the aspect ratio of the display causing non-square ...

  5. 16:10 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/16:10_aspect_ratio

    The lower cost of 16:9 computer displays was seen as a positive, along with their suitability for gaming and movies, as well as the convenience of having the same aspect ratio in different devices. [3] [9] On the other hand, there was criticism towards the lack of vertical screen real estate when compared to 16:10 displays of the same screen ...

  6. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    The single fixed-screen mode used in first-generation (128k and 512k) Apple Mac computers, launched in 1984, with a monochrome 9" CRT integrated into the body of the computer. Used to display one of the first mass-market full-time GUIs, and one of the earliest non-interlaced default displays with more than 256 lines of vertical resolution.

  7. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Because parallel projected objects do not change in size as they move about an area, there is no need for the computer to scale sprites or do the complex calculations necessary to simulate visual perspective. This allowed 8-bit and 16-bit game systems (and, more recently, handheld and mobile systems) to portray large game areas quickly and easily.

  8. Resize and position screens in AOL Desktop Gold

    help.aol.com/articles/how-do-i-change-the-window...

    To view multiple windows in AOL Desktop Gold, you'll want to resize and position them appropriately on your screen. You can also save the window size and position for the next time you sign in to Desktop Gold. Open the window you want to resize or move. Click and drag the outside border of the window to modify its size.

  9. Computer monitor - Wikipedia

    en.wikipedia.org/wiki/Computer_monitor

    [15] [16] In 2008 16:10 became the most common sold aspect ratio for LCD monitors and the same year 16:10 was the mainstream standard for laptops and notebook computers. [ 17 ] In 2010, the computer industry started to move over from 16:10 to 16:9 because 16:9 was chosen to be the standard high-definition television display size, and because ...