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Absolute Drift is a racing game developed and published by Funselektor Labs. It was released on 29 July 2015 on Windows, OS X and Linux.It was also released on 29 August 2016 on the PlayStation 4 and 25 August 2017 on the Xbox One respectively as Absolute Drift: Zen Edition.
Art of Rally (stylized as art of rally) is a racing video game developed and published by Funselektor Labs. The game was released on September 23, 2020 for Windows, macOS, and Linux; on August 12, 2021 for Xbox One, Xbox Series X/S, and Nintendo Switch; on October 6, 2021 for PlayStation 4 and PlayStation 5; and on January 18, 2024 ports for iOS and Android published by Noodlecake were ...
Sinister Games SouthPeak Interactive: PS1 2000-11-07 The Dukes of Hazzard: Racing for Home: Sinister Games SouthPeak Interactive: WIN, GBC, PS1 1999-11-30 The Dukes of Hazzard: Return of the General Lee: Ratbag Games: Ubisoft: PS2, Xbox 2004-09-28 Dust Racing 2D: Jussi Lind Jussi Lind WIN, LIN 2012-06-01 Dyad: Right Square Bracket Left Square ...
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Pages in category "Absolute Entertainment games" The following 28 pages are in this category, out of 28 total. This list may not reflect recent changes. A. A/X-101;
The original Live for Speed was a nominee for PC Gamer US ' s 2003 "Best Racing Game" award, which ultimately went to NASCAR Racing 2003 Season. A writer for the magazine called Live for Speed evidence that "accurate driving physics and fun, accessible racing action can co-exist in the same game". [27]
The series, like the main Shutokou Battle games, includes licensed cars and authentic Japanese mountain roads as courses. In Conquest Mode, the player competes during the day in drift contests, earning more points for holding a drift longer or for a quick combination of drifts, but earns no points if the player bumps against the wall or a guard ...
An example of a game demo in disc format. The availability of demos varies between formats. Systems that use cartridges typically did not have demos available to them, unless they happen to be digital, due to the cost of duplication, whereas systems supporting more cheaply produced media, such as tapes, floppy disks, and later CD-ROM and DVD-ROM, do.