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  2. Kids on Keys - Wikipedia

    en.wikipedia.org/wiki/Kids_on_Keys

    Texas Monthly thought the game was "imaginative", and a decent rote-learning game, adding that along with Early Games it offered a great first computing experience for young gamers. [2] Ahoy! said that Kids on Keys was "a positive step" in teaching children typing, but criticized the bonus round as "indecipherable semi-graphics".

  3. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    The original version of Bloom's taxonomy (published in 1956) defined a cognitive domain in terms of six objectives.. B. F. Skinner's 1954 article "The Science of Learning and the Art of Teaching" suggested that effective instructional materials, called programmed instructional materials, should include small steps, frequent questions, and immediate feedback; and should allow self-pacing. [9]

  4. Instructional materials - Wikipedia

    en.wikipedia.org/wiki/Instructional_materials

    3D model used for teaching geometry. Instructional materials, also known as teaching materials, learning materials, or teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives.

  5. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.

  6. Evidence-based education - Wikipedia

    en.wikipedia.org/wiki/Evidence-based_education

    Teaches children positive and constructive way of thinking about themselves and acting towards others using methods such as discussions, role-playing and games. The program uses factsheets, booklets and songs as teaching material. 1–12 Behavior (+19%) Coping power The program consists of a child and a parent component.

  7. Didacticism - Wikipedia

    en.wikipedia.org/wiki/Didacticism

    The term has its origin in the Ancient Greek word διδακτικός (didaktikos), "pertaining to instruction", [4] and signified learning in a fascinating and intriguing manner. [5] [6] Didactic art was meant both to entertain and to instruct. Didactic plays, for instance, were intended to convey a moral theme or other rich truth to the ...