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This is a list of chess openings, organised by the Encyclopaedia of Chess Openings (ECO) code classification system.The chess openings are categorised into five broad areas ("A" through "E"), with each of those broken up into one hundred subcategories ("00" through "99").
This is a list of chess openings that are gambits. The gambits are organized into sections by the parent chess opening, giving the gambit name, ECO code, and defining moves in algebraic chess notation .
Though known for his attacking play, Alexey Shirov produces "The best move of all time" [97] on move 47 of a quiet endgame to score a seemingly impossible win. [98] Tim Krabbe ranked Shirov's bishop-h3 move as the 2nd greatest move in chess, only being behind Spassky's knight-c6 against Averbakh in 1956. [99] 1999: Kasparov–Topalov, Wijk aan ...
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
Shogi, like western chess, can be divided into the opening, middle game and endgame, each requiring a different strategy.The opening consists of arranging one's defenses and positioning for attack, the middle game consists of attempting to break through the opposing defenses while maintaining one's own, and the endgame starts when one side's defenses have been compromised.
In chess, a trap is a move which tempts the opponent to play a bad move. Traps are common in all phases of the game; in the opening, some traps have occurred often enough that they have acquired names.