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Woozworld (virtual gaming community for youth) YTMND (Picture, Sound, Text) Group blogs; TakingITGlobal (Youth - social networking for social good) CrossFit (a fitness program where users post their scores and comments on daily workouts) DXY.cn (an online community for physicians, health care professionals, pharmacies and facilities)
Inspired by the xkcd comic "Online Communities 2", [‡ 30] Slovak artist Martin Vargic created the "Map of the Internet 1.0." [53] In 2008, Munroe posted a parody of the Discovery Channel's I Love the World advertising campaign on xkcd, [‡ 31] which was later reenacted by Neil Gaiman, Wil Wheaton, Cory Doctorow, Hank Green, and others. [54]
Online communities present the problems of preoccupation, distraction, detachment, and desensitization to an individual, although online support groups exist now. Online communities do present potential risks, and users must remember to be careful and remember that just because an online community feels safe does not mean it necessarily is. [35]
General for teens. Over 31 communities worldwide. Chat room and user profiles. 2000: 268,000,000 [69] [70] [71] Open to people 13 and older 15,255 [72] HER: Sapphic community app for queer women, non-binary and trans people. Community groups, online events and IRL events. 114 countries. 15 million users. 2015 15,000,000 [73] Open to people 18 ...
Randall Patrick Munroe (born October 17, 1984) [1] [2] [3] is an American cartoonist, author, and engineer best known as the creator of the webcomic xkcd.Munroe has worked full-time on the comic since late 2006. [4]
An online community of practice enables participants to read, submit and receive feedback from the community. Peripheral participants (lurkers) can still develop the knowledge and skills from communal resources that are necessary for novice practitioners. Veteran community members support novices, resulting in an atmosphere of mentorship.
Virtual communities may synthesize Web 2.0 technologies with the community, and therefore have been described as Community 2.0, although strong community bonds have been forged online since the early 1970s on timeshare systems like PLATO and later on Usenet. Online communities depend upon social interaction and exchange between users online.
In 2002, online publisher Joey Manley launched Modern Tales and Serializer, primarily subscription-based webcomics collectives featuring a select group of established webcomic creators. Here, viewers were allowed to read a few webcomic pages for free, or pay a monthly subscription fee in order to be able to access the rest.