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The game was designed by Mike Pondsmith (pictured in 2017). The premise of the game is that the player takes on the role of a primary character who wants to LARP at Dream Park, a holographic amusement park. In order to do this, the primary character takes on the role of a persona for each session within Dream Park.
The companies later collaborated on two mobile games based on the Persona 2 games: Persona 2: Innocent Sin - Lost Memories [Jp. 4] in 2007, and Persona 2: Eternal Punishment - Infinity Mask [Jp. 5] in 2009. Both games carried over the basic gameplay functions of the original games tailored for mobile phones. [59] [60]
This is generally the case in games that try to give the player as much control over the character creation process as possible. (Examples are Shadowrun or GURPS.) Other games use templates as a mandatory tool to provide direction and limitations to character creation and development. This character class concept was introduced by Dungeons ...
Metaphor ReFantazio character. Persona developer Atlus – specifically its Studio Zero subsidiary – has shown off its next big game. No, not Persona 3 Reloaded, it’s called Metaphor ...
The game has the player fight demons in a turn-based combat system while exploring a dungeon in a first-person perspective. It is set during the events of the 1996 game, and follows its cast of Persona-users as they become stranded between worlds and try to return to their own.
The Persona series is the largest and most popular spin-off from the Megami Tensei series. [27] The first entry in the series, Megami Ibunroku Persona (originally released overseas as Revelations: Persona), was released in 1996 in Japan and North America. [28] [29] The first Persona 2 title, Innocent Sin, was released in 1999 in Japan. [28]