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  2. List of IOMMU-supporting hardware - Wikipedia

    en.wikipedia.org/wiki/List_of_IOMMU-supporting...

    AMD Opteron (3000, 4000 and 6000 series at least) [106] AMD EPYC Series of Products; Dell Poweredge 710 (4 x pcie 8-way sockets. Needs end opening for 16-way cards). Successfully set up libvirt qemu with Nvidia 1650 for gaming and Nvidia 720 for Kodi running two VMs simultaneously. 7.1 HDMI passthrough and 2160p.

  3. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    Real-time hardware accelerated ray tracing is a new feature for RDNA 2 which is handled by a dedicated ray accelerator inside each CU. [10] Ray tracing on RDNA 2 relies on the more open DirectX Raytracing protocol rather than the Nvidia RTX protocol.

  4. RDNA (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/RDNA_(microarchitecture)

    RDNA 3 (also RDNA3) is the successor to the RDNA 2 microarchitecture and was projected for a launch in Q4 2022 per AMD's gaming GPU roadmap. [46] [47] [48] At an August 29 reveal event for Ryzen 7000 series CPUs, AMD CEO Lisa Su teased RDNA 3 and revealed that it would utilize chiplets built on TSMC's N5 node. [49]

  5. List of AMD Ryzen processors - Wikipedia

    en.wikipedia.org/wiki/List_of_AMD_Ryzen_processors

    The Ryzen family is an x86-64 microprocessor family from AMD, based on the Zen microarchitecture. The Ryzen lineup includes Ryzen 3, Ryzen 5, Ryzen 7, Ryzen 9, and Ryzen Threadripper with up to 96 cores.

  6. RDNA 3 - Wikipedia

    en.wikipedia.org/wiki/RDNA_3

    On June 9, 2022, AMD held their Financial Analyst Day where they presented a client GPU roadmap which contained mention of RDNA 3 coming in 2022 and RDNA 4 coming in 2024. [1] AMD announced to investors their intention to achieve a performance-per-watt uplift of over 50% with RDNA 3 and that the upcoming architecture would be built using ...

  7. Ray-tracing hardware - Wikipedia

    en.wikipedia.org/wiki/Ray-tracing_hardware

    In September 2018, Nvidia introduced their GeForce RTX and Quadro RTX GPUs, based on the Turing architecture, with hardware-accelerated ray tracing using a separate functional block, publicly called an "RT core". This unit is somewhat comparable to a texture unit in size, latency, and interface to the processor core.