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  2. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1] There are similar techniques that can make an image look like a sketch , an oil painting or an ink painting .

  3. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    Cartoon rendering, also called cel shading or toon shading, is a non-photorealistic rendering technique used to give 3D computer graphics a flat, cartoon-like appearance. Its defining feature is the use of distinct shading colors rather than smooth gradients, producing a look reminiscent of comic books or animated films.

  4. Miniature faking - Wikipedia

    en.wikipedia.org/wiki/Miniature_faking

    Digitally blurred miniature fake of Jodhpur Original photo of Jodhpur. Miniature faking, also known as diorama effect or diorama illusion, is a process in which a photograph of a life-size location or object is made to look like a photograph of a miniature scale model.

  5. Sketch (drawing) - Wikipedia

    en.wikipedia.org/wiki/Sketch_(drawing)

    A sketch may serve a number of purposes: it might record something that the artist sees, it might record or develop an idea for later use or it might be used as a quick way of graphically demonstrating an image, idea or principle. Sketching is the most inexpensive art medium. [5] Sketches can be made in any drawing medium.

  6. Lenticular printing - Wikipedia

    en.wikipedia.org/wiki/Lenticular_printing

    The technique was soon trademarked as "xograph" by Cowles' daughter company Visual Panographics Inc. Magazines like Look and Venture published xographs until the mid-1970s. Some baseball cards were produced as xographs. [24] [25] Images produced by the company ranged from just a few millimeters (0.1 inch) to 28 by 19.5 inches (71 by 50 cm).

  7. Texture synthesis - Wikipedia

    en.wikipedia.org/wiki/Texture_synthesis

    Texture images of stochastic textures look like noise: colour dots that are randomly scattered over the image, barely specified by the attributes minimum and maximum brightness and average colour. Many textures look like stochastic textures when viewed from a distance. An example of a stochastic texture is roughcast.