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Actions per minute are the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real-time strategy games, most notably in StarCraft. High APM is often associated with skill, as it can indicate that a player both knows what to do in the game and has the manual dexterity to carry it out.
Time attack — a mode which allows the player to finish a game (or a part of it) as fast as possible, saving record times. Score attack — the attempt to reach a record logged point value in a game. Electronic sports — video games that are played as competitive sports. Piano roll; Meta Runner — a web series inspired by the tool assisted ...
Sixty seconds later, the countdown timer reached zero and ended two months and four days after it had begun. The button was deactivated, and overlaid with the text "the experiment is over". [14] Six minutes later, Wardle announced that the forum would be archived within ten minutes. [15] The experiment ended with 1,008,316 logged button clicks. [2]
The CP System III (CPシステムIII, CP shisutemu 3) or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. It was the second successor to the CP System arcade hardware, following the CP System II. The arcade system saw new releases up until mid 1999.
Centipoise, a viscosity subunit, cP, but cps or cPs also used; CERN Proton Synchrotron, a particle accelerator; Counts per second (cps), detected by a radiation monitoring instrument; Cycle per second (c.p.s.), now Hertz
In the beta version, the game was called Geometry Jump but later changed to Geometry Dash. The game is developed on the Cocos2d game engine. [11] A trailer of the game was released on April 29, 2013, featuring the song Ultimate Destruction (which was made by Tmm43). [12] Upon its release, Geometry Dash had seven levels and two game modes. [13]
The CPS Changer also featured Super Famicom/Super NES controller ports, allowing the use of all Super Famicom/Super NES controllers, including their own six-button joystick, the "CPS Fighter". All of the CPS Changer games used the CP System arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for ...
The winner is the person who completes the game in the fewest clicks. '5-Clicks-to-Jesus': A form of Wikiracing that mimics golf, the challenge in this version is to get from a Random Article to the Jesus entry in as few clicks as possible. Reaching the article in five clicks is considered 'par', with clicks over or under five being referred to ...