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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Pages in category "Random text generation" The following 19 pages are in this category, out of 19 total. This list may not reflect recent changes. A. AI Dungeon; B.
Mask generation functions are deterministic; the octet string output is completely determined by the input octet string. The output of a mask generation function should be pseudorandom, that is, if the seed to the function is unknown, it should be infeasible to distinguish the output from a truly random string. [1]
The common reference string model is a generalization of the common random string model, in which D is the uniform distribution of bit strings. As stated in, [ 1 ] the CRS model is equivalent to the reference string model [ 2 ] and the public parameters model .
Random number generation in kernel space was implemented for the first time for Linux [2] in 1994 by Theodore Ts'o. [6] The implementation used secure hashes rather than ciphers, [clarification needed] to avoid cryptography export restrictions that were in place when the generator was originally designed.
Default generator in R and the Python language starting from version 2.3. Xorshift: 2003 G. Marsaglia [26] It is a very fast sub-type of LFSR generators. Marsaglia also suggested as an improvement the xorwow generator, in which the output of a xorshift generator is added with a Weyl sequence.
If a full derandomization is desired, a completely deterministic simulation proceeds by replacing the random input to the randomized algorithm with the pseudorandom string produced by the pseudorandom generator. The simulation does this for all possible seeds and averages the output of the various runs of the randomized algorithm in a suitable way.
A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are ...