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The two pencil game involves crossing two pens or pencils to create a grid (with sectors labelled "yes" and "no") and then asking questions to a "supernatural entity" named "Charlie." The upper pencil is then expected to rotate to indicate the answer to such questions. The first question everyone asks by speaking into the pencils is "can we play?"
The game, in the most common setting, is played with two players. After deciding who will play the roles of a questioner and an answerer and agreeing to start the game, the questioner asks the answerer any question he/she wishes, and the answerer must answer truthfully to that without using any of the four forbidden words: yes, no, black or white.
N/a (or stating "irrelevant") is used when a question is not applicable to the current situation or when a "yes" or "no" answer would not provide any usable information to solving the puzzle. Irrelevant, but assume yes (or no ) is used when the situation is the same regardless of what the correct answer to the question is, but assuming one ...
In a group setting, it's fun to make a game out of asking questions—especially the embarrassing ones! If you're feeling stumped, these 275 yes or no questions to ask will help you figure it out.
Yes or No (신동엽의 Yes or No) is a version of Deal or No Deal airing in South Korea on south korean broadcasting company tvN in 2006. The prizes range from as little as 10 won (about US$0.01 and S$0.01, less than €0.01 and £0.01) to as much as 100,000,000 won (about US$104,000, €83,000, S$130,000, and £55,000).
Botticelli is a guessing game where one person or team thinks of a famous person and reveals the initial letter of their name, and then answers yes–no questions to allow other players to guess the identity. It requires the players to have a good knowledge of biographical details of famous people.
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The Yes-No Game Show ran from roughly 1995 to 1998 and happened twice a week, on Tuesday and Thursday afternoons. Two children would partake in this, seated behind a desk upon which lay a selection of their favourite soft toys, which would be introduced in advance. The children would attempt to answer questions on themselves without the use of ...