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  2. Behavioural design - Wikipedia

    en.wikipedia.org/wiki/Behavioural_design

    Design for behaviour change developed from work on design psychology (also: behavioural design) conducted by Don Norman in the 1980s. [3] Norman’s ‘psychology of everyday things’ introduced concepts from ecological psychology and human factors research to designers, such as affordances, constraint feedback and mapping.

  3. File:Behaviour Interactive logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Behaviour_Interactive...

    Behaviour Interactive: SVG development . The SVG code is . This text-logo was created with Inkscape. Licensing. Public domain Public domain false false:

  4. Behavior - Wikipedia

    en.wikipedia.org/wiki/Behavior

    Behavior (American English) or behaviour (British English) is the range of actions and mannerisms made by individuals, organisms, systems or artificial entities in some environment. These systems can include other systems or organisms as well as the inanimate physical environment.

  5. Human behavior - Wikipedia

    en.wikipedia.org/wiki/Human_behavior

    Human behavior is the potential and expressed capacity (mentally, physically, and socially) of human individuals or groups to respond to internal and external stimuli throughout their life. Behavior is driven by genetic and environmental factors that affect an individual.

  6. Behavior tree (artificial intelligence, robotics and control)

    en.wikipedia.org/wiki/Behavior_tree_(artificial...

    Behavior trees became popular for their development paradigm: being able to create a complex behavior by only programming the NPC's actions and then designing a tree structure (usually through drag and drop) whose leaf nodes are actions and whose inner nodes determine the NPC's decision making. Behavior trees are visually intuitive and easy to ...

  7. Icon design - Wikipedia

    en.wikipedia.org/wiki/Icon_design

    Icon design is the process of designing a graphic symbol that represents some real, fantasy or abstract motive, entity or action. In the context of software ...

  8. Imitative learning - Wikipedia

    en.wikipedia.org/wiki/Imitative_learning

    Imitative learning is a type of social learning whereby new behaviors are acquired via imitation. [1] Imitation aids in communication, social interaction, and the ability to modulate one's emotions to account for the emotions of others, and is "essential for healthy sensorimotor development and social functioning". [1]

  9. Icon (computing) - Wikipedia

    en.wikipedia.org/wiki/Icon_(computing)

    In computing, an icon is a pictogram or ideogram displayed on a computer screen in order to help the user navigate a computer system.The icon itself is a quickly comprehensible symbol of a software tool, function, or a data file, accessible on the system and is more like a traffic sign than a detailed illustration of the actual entity it represents. [1]