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  2. Auto clicker - Wikipedia

    en.wikipedia.org/wiki/Auto_clicker

    Gaming: Some gamers use auto clickers to perform game actions such as attacking or shooting automatically, or to accelerate their clicking speed in games like Minecraft, Roblox and various idle games. In some multiplayer games where an auto clicker would give a player an unfair advantage, the software is able to detect the use of an auto ...

  3. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    Some games, in an attempt to increase player immersion and reduce potential screen clutter, have most or all elements disappear when not needed (usually when the status they display is static), a method commonly referred to as a "dynamic HUD". In most cases, the player can display them all by pausing the game or pressing a button.

  4. Button (computing) - Wikipedia

    en.wikipedia.org/wiki/Button_(computing)

    Different types of buttons in GTK. In computing, a button (sometimes known as a command button or push button) is a graphical control element that provides the user a simple way to trigger an event, like searching for a query at a search engine, or to interact with dialog boxes, like confirming an action. [1]

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  7. Auto battler - Wikipedia

    en.wikipedia.org/wiki/Auto_battler

    An auto battler, also known as auto chess, is a subgenre of strategy video games that typically feature chess-like elements where players place characters on a grid-shaped battlefield during a preparation phase, who then fight the opposing team's characters without any further direct input from the player.

  8. Flick Stick - Wikipedia

    en.wikipedia.org/wiki/Flick_Stick

    Flick Stick functionality was first implemented into an early 2018 prototype of JoyShockMapper, and was included in the program's public 1.0.0 release early the following year. [ 5 ] [ 6 ] In July 2020, Valve Software integrated Flick Stick as an option in Steam Input , allowing Steam games to be played with Flick Stick controls without the use ...

  9. Mouse button - Wikipedia

    en.wikipedia.org/wiki/Mouse_button

    A mouse button is an electric switch on a computer mouse which can be pressed (“clicked”) to select or interact with an element of a graphical user interface. Mouse buttons are most commonly implemented as miniature snap-action switches (micro switches). The three-button scrollmouse has become the most commonly available design.