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  2. Active learning (machine learning) - Wikipedia

    en.wikipedia.org/wiki/Active_learning_(machine...

    Active learning is a special case of machine learning in which a learning algorithm can interactively query a human user (or some other information source), to label new data points with the desired outputs. The human user must possess knowledge/expertise in the problem domain, including the ability to consult/research authoritative sources ...

  3. Active Template Library - Wikipedia

    en.wikipedia.org/wiki/Active_Template_Library

    The Active Template Library (ATL) is a set of template-based C++ classes developed by Microsoft, intended to simplify the programming of Component Object Model (COM) objects. The COM support in Microsoft Visual C++ allows developers to create a variety of COM objects, OLE Automation servers, and ActiveX controls.

  4. Talk:DOSBox - Wikipedia

    en.wikipedia.org/wiki/Talk:DOSBox

    I suggest rewriting the "History" section to indicate, that development of DOSBox project stalled / project is no longer actively developed and create new section dedicated to listing active forks (ECE, DOSBox-X, dosbox-staging) and not active, but historically notable ones (e.g. DOSBox-Daum).

  5. Active Learning in Higher Education - Wikipedia

    en.wikipedia.org/wiki/Active_Learning_in_Higher...

    Active Learning in Higher Education is aimed at all those who teach and support learning in higher education and those who undertake or use research into effective learning, teaching and assessment in universities and colleges. The journal aims to focus on all aspects of development, innovations and good practice in higher education teaching ...

  6. Testing effect - Wikipedia

    en.wikipedia.org/wiki/Testing_effect

    The testing effect (also known as retrieval practice, active recall, practice testing, or test-enhanced learning) [1] [2] [3] suggests long-term memory is increased when part of the learning period is devoted to retrieving information from memory. [4]

  7. Learning styles - Wikipedia

    en.wikipedia.org/wiki/Learning_styles

    The Felder Silverman Learning Style Model (FSLSM) is a type of learning styles based on a two-step process, where the individual first receives the information through an internal or external mean and then processes it. [32] Felder and Silverman discovered five areas that affected learning: [33] Active/Reflective; Visual/Verbal; Sensing/Intuition

  8. Template matching - Wikipedia

    en.wikipedia.org/wiki/Template_matching

    For example, if an algorithm is looking for a face, its template eigenspaces may consist of images (i.e., templates) of faces in different positions to the camera, in different lighting conditions, or with different expressions (i.e., poses). It is also possible for a matching image to be obscured or occluded by an object.

  9. Active object - Wikipedia

    en.wikipedia.org/wiki/Active_object

    The active object design pattern decouples method execution from method invocation for objects that each reside in their own thread of control. [1] The goal is to introduce concurrency , by using asynchronous method invocation and a scheduler for handling requests.