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  2. Clearing denominators - Wikipedia

    en.wikipedia.org/wiki/Clearing_denominators

    The result is an equation with no fractions. The simplified equation is not entirely equivalent to the original. For when we substitute y = 0 and z = 0 in the last equation, both sides simplify to 0, so we get 0 = 0 , a mathematical truth.

  3. Solving quadratic equations with continued fractions - Wikipedia

    en.wikipedia.org/wiki/Solving_quadratic...

    If this infinite continued fraction converges at all, it must converge to one of the roots of the monic polynomial x 2 + bx + c = 0. Unfortunately, this particular continued fraction does not converge to a finite number in every case. We can easily see that this is so by considering the quadratic formula and a monic polynomial with real ...

  4. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  5. Greedy algorithm for Egyptian fractions - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm_for...

    The simplest fraction ⁠ 3 / y ⁠ with a three-term expansion is ⁠ 3 / 7 ⁠. A fraction ⁠ 4 / y ⁠ requires four terms in its greedy expansion if and only if y ≡ 1 or 17 (mod 24), for then the numerator −y mod x of the remaining fraction is 3 and the denominator is 1 (mod 6). The simplest fraction ⁠ 4 / y ⁠ with a four-term ...

  6. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.

  7. Cross-multiplication - Wikipedia

    en.wikipedia.org/wiki/Cross-multiplication

    where x is a variable we are interested in solving for, we can use cross-multiplication to determine that x = b c d . {\displaystyle x={\frac {bc}{d}}.} For example, suppose we want to know how far a car will travel in 7 hours, if we know that its speed is constant and that it already travelled 90 miles in the last 3 hours.