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  2. History of wind power - Wikipedia

    en.wikipedia.org/wiki/History_of_wind_power

    By 2021 wind energy produced 4872 terawatts-hour, 2.8% of the total primary energy production [51] and 6.6% of the total electricity production. [52] Technological innovations continue to drive new developments in the application of wind power. [53] [54] By 2015, the largest wind turbine were 8MW capacity Vestas V164 for offshore use. By 2014 ...

  3. Wind turbine - Wikipedia

    en.wikipedia.org/wiki/Wind_turbine

    Nashtifan wind turbines in Sistan, Iran. The windwheel of Hero of Alexandria (10–70 CE) marks one of the first recorded instances of wind powering a machine. [5] However, the first known practical wind power plants were built in Sistan, an Eastern province of Persia (now Iran), from the 7th century.

  4. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them. [44]

  5. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  6. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    The modern video game industry grew out of the concurrent development of the first arcade video game and the first home video game console in the early 1970s in the United States. The arcade video game industry grew out of the pre-existing arcade game industry, which was previously dominated by electro-mechanical games (EM games).

  7. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. [1] The "engine" terminology is akin to the term " software engine " used more widely in the software industry .

  8. Early history of video games - Wikipedia

    en.wikipedia.org/wiki/Early_history_of_video_games

    The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public.

  9. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.