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  2. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    The tradition of video game monetization can be traced back to the monetization of real life games, before the existence of the computer. A game is usually constructed with players, tools and rules. The tools for the game were made by skilled craftsman, usually with valuable materials, as described in the history. Thus, selling game tools for ...

  3. Games as a service - Wikipedia

    en.wikipedia.org/wiki/Games_as_a_service

    In the video game industry, games as a service (GaaS) (also referred to as a live service game) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released ...

  4. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization, and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1] The video game industry has grown from niche to ...

  5. Category:Video games by monetization approach - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_by...

    This page was last edited on 5 September 2024, at 20:24 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  6. Season pass (video games) - Wikipedia

    en.wikipedia.org/wiki/Season_pass_(video_games)

    A season pass is a form of video game monetization in which consumers purchase a discounted package for current and future downloadable content (DLC) and/or Expansion packs for a video game atop its base cost. A game may have a single season pass or, for some lifestyle games, new season passes over time.

  7. Battle pass - Wikipedia

    en.wikipedia.org/wiki/Battle_pass

    An example of a Battle Pass screen from the game Fortnite Battle Royale, showing its original two-tier, multi-level reward system of Chapter 1 Season 8 (2019). In the video game industry, a battle pass or rewards track is a type of monetization approach that provides additional content for a game usually through a tiered system, rewarding the player with in-game items for playing the game and ...

  8. Gacha game - Wikipedia

    en.wikipedia.org/wiki/Gacha_game

    An aspect of monetization commonly found in the financing of gacha games involves a model where a large part of the game's revenue comes from a very small proportion of players who spend an unusually large amount of money on gacha rolls, essentially to subsidize the game for other players who may spend smaller amounts of money, or even free-to ...

  9. List of largest video game companies by revenue - Wikipedia

    en.wikipedia.org/wiki/List_of_largest_video_game...

    This is a listing of largest video game publishers and developers ranked by reported revenue over $100 million. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] [2] Out of the 59 largest video game companies, 14 are located in the United States, 11 in Japan, and 7 in South ...