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  2. Multi-channel network - Wikipedia

    en.wikipedia.org/wiki/Multi-channel_network

    A multi-channel network (MCN) is an organization that works with video platforms to offer assistance to channel owners in areas such as "product, programming, funding, cross-promotion, partner management, digital rights management, monetization and sales, and audience development," [1] in exchange for a percentage of the ad revenue from the channel.

  3. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    Streamers can also become sponsored, or offer rewards in the form of competitions or games to the viewers in order to promote their channel and increase viewership and monetization. Some competitions offer large money prizes for the winner. A professional Fortine player, Bugha, won 3 million dollars at the Fortnite World Cup in July 2019. [27]

  4. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    The tradition of video game monetization can be traced back to the monetization of real life games, before the existence of the computer. A game is usually constructed with players, tools and rules. The tools for the game were made by skilled craftsman, usually with valuable materials, as described in the history .

  5. Creator economy - Wikipedia

    en.wikipedia.org/wiki/Creator_economy

    The creator economy or also known as creator marketing and influencer economy, is a software-driven economy that is built around creators who produce and distribute content, products, or services directly to their audience, leveraging social media platforms and AI tools. [1]

  6. YouTube automation - Wikipedia

    en.wikipedia.org/wiki/Youtube_Automation

    YouTube Automation is noted for its scalability, enabling channel owners to potentially expand their channel's reach and content output without a corresponding increase in manual labor or time commitment. The model's flexibility is further underscored by its operability from any location with internet access.

  7. Website monetization - Wikipedia

    en.wikipedia.org/wiki/Website_monetization

    Website monetization is the process of converting existing traffic being sent to a particular website into revenue. The most popular ways of monetizing a website are by implementing pay per click (PPC) and cost per impression (CPI/CPM) advertising.

  8. Asmongold - Wikipedia

    en.wikipedia.org/wiki/Asmongold

    Asmongold began his online career in 2009 by creating YouTube videos about World of Warcraft, in which he shared his insights, strategies, and game knowledge.His YouTube channel experienced steady growth, and he eventually started live-streaming on Twitch in 2011, initially as a hobby, and he began his active streaming career on Twitch in 2014. [15]

  9. Linus Media Group - Wikipedia

    en.wikipedia.org/wiki/Linus_Media_Group

    Flagship channel; long-form technology-related videos 16.1 million 8.40 billion: 7,150 November 25, 2008 Techquickie: Short-form technology-related videos. [44] 4.32 million 900 million: 1,270 January 15, 2012 (hiatus since November 28, 2024) [60] Channel Super Fun: Formerly Active, miscellaneous videos and game show–esque challenges [61] 1. ...