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  2. Aseprite - Wikipedia

    en.wikipedia.org/wiki/Aseprite

    Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.

  3. Multiple-image Network Graphics - Wikipedia

    en.wikipedia.org/wiki/Multiple-image_Network...

    Multiple-image Network Graphics (MNG) is a graphics file format published in 2001 for animated images. Its specification is publicly documented and there are free software reference implementations available. MNG is closely related to the PNG image format.

  4. Comparison of graphics file formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_graphics...

    Chasys Draw IES Image John Paul Chacha .cd5 Native format for Chasys Draw IES for storing layered images and animations No CGM: Computer Graphics Metafile .cgm image/cgm CGM files are editable using programs that support the format, such as IBM Lotus Freelance Graphics, Inkscape, etc. CIN: Cineon .cin image/cineon CPC: Cartesian Perceptual ...

  5. APNG - Wikipedia

    en.wikipedia.org/wiki/APNG

    Animated Portable Network Graphics (APNG) is a file format which extends the Portable Network Graphics (PNG) specification to permit animated images that work similarly to animated GIF files, while supporting 24 or 48-bit images and full alpha transparency not available for GIFs. It also retains backward compatibility with non-animated PNG files.

  6. Krita - Wikipedia

    en.wikipedia.org/wiki/Krita

    Krita (/ ˈ k r iː t ə / KREE-tə) [6] is a free and open-source raster graphics editor designed primarily for digital art and 2D animation.Originally created for Linux, the software also runs on Windows, macOS, Haiku, Android, and ChromeOS, and features an OpenGL-accelerated canvas, colour management support, an advanced brush engine, non-destructive layers and masks, group-based layer ...

  7. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    In a layer-based model, the target image is produced by "painting" or "pasting" each layer, in order of decreasing depth, on the virtual canvas. Conceptually, each layer is first rendered on its own, yielding a digital image with the desired resolution which is then painted over the canvas, pixel by pixel. Fully transparent parts of a layer ...