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A new 8 player co-op game called Grief is also supported, featuring 2 teams of 4 players competing to survive, unlike Call of Duty: World at War and Call of Duty: Black Ops, which only supported 4 player online co-op. As with the previous game, each map contains "Easter eggs" side quests, which is used to progress the story.
State of Decay is a series of survival horror video games. All the games feature an open world environment that is infested with zombies. The core gameplay loop revolves around finding and fortifying strongholds, explore the world to rescue survivors and collect various resources such as food and equipment, and defend the base against zombie attack.
Project Zomboid is an open-world, isometric video game developed by British and Canadian independent developer The Indie Stone. The game is set in the post-apocalyptic, zombie-infested exclusion zone of the fictional Knox Country (formerly Knox County), Kentucky, United States, where the player is challenged to survive for as long as possible before inevitably dying.
The game combines elements of shooters, stealth, role-playing and strategy games and the game challenges players to survive by exploring, scavenging, and fighting the undead. It places emphasis on how the player's leaderships skills fare against an onslaught of problems, such as diminishing survival resources, group trust and morale, zombie ...
* This game was designed specifically for co-op play. Borderlands 2: PC / MAC / PS3 / XB360: FPS / Action RPG: 2012 4 LAN, Online Full No* * This game was designed specifically for co-op play. Borderlands: The Pre-Sequel: PC / MAC / PS3 / XB360: FPS / Action RPG: 2014 4 Online Full No* * This game was designed specifically for co-op play. Brawl ...
Infestation: Survivor Stories was a zombie survival game where players endure the hardships of a post-apocalyptic, zombie-infested world. By collaborating with other players, and finding weapons and items, players increase their chances of survival. The game incorporated survival elements like hunger and thirst, which gradually decrease over time.
Most of the game's missions are scripted and connected to its main story. The team's goal was to replicate the successes of linear games such as the Uncharted series in an open world setting. [31] While the enemies featured in the game are similar to zombies, Bend Studio named them "Freakers".
"To officially address the topic of children zombies: We will not be removing them. They are a core component of our game design, our design philosophy, and our long-term vision for NMRiH. Part of our goal was to create a zombie game not based on killing and action, but on tension and fear and moral and ethical choice.
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