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Quick, Draw! is an online guessing game developed and published by Google that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. [2] [3] [4] The AI learns from each drawing, improving its ability to guess correctly in the future. [3]
The Draw-A-Scientist Test (DAST) is an open-ended projective test designed to investigate children's perceptions of the scientist. Originally developed by David Wade Chambers in 1983, the main purpose was to learn at what age the well known stereotypic image of the scientist first appeared.
A prompt for a text-to-text language model can be a query, a command, or a longer statement including context, instructions, and conversation history. Prompt engineering may involve phrasing a query, specifying a style, choice of words and grammar, [3] providing relevant context, or describing a character for the AI to mimic. [1]
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For AI art generation, which generates images from text prompts, NovelAI uses a custom version of the source-available Stable Diffusion [2] [14] text-to-image diffusion model called NovelAI Diffusion, which is trained on a Danbooru-based [5] [1] [15] [16] dataset. NovelAI is also capable of generating a new image based on an existing image. [17]
In a paper and pencil game, players write their own words, often under specific constraints. For example, a crossword requires players to use clues to fill out a grid, with words intersecting at specific letters. Other examples of paper and pencil games include hangman, categories, Boggle, and word searches.
Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.
Broken Picture Telephone, sometimes abbreviated BPT, was a collaborative multiplayer online drawing and writing game invented in 2007, [1] based on the pen-and-paper game Telephone Pictionary. It consists of at least 11 rounds in which players alternate between writing descriptions and creating drawings based on previous contributions.