Ads
related to: sky background for rendering tool
Search results
Results From The WOW.Com Content Network
A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.
Planetarium software is application software that allows a user to simulate the celestial sphere at any time of day, especially at night, on a computer.Such applications can be as rudimentary as displaying a star chart or sky map for a specific time and location, or as complex as rendering photorealistic views of the sky.
Another approach (more suited to hardware acceleration) is to render the view from ¯ by rasterizing black geometry against a white background and taking the (cosine-weighted) average of rasterized fragments. This approach is an example of a "gathering" or "inside-out" approach, whereas other algorithms (such as depth-map ambient occlusion ...
Animation, Modeling, Rendering Proprietary: Cinema 4D: 2022-04-20 S26 Maxon: macOS, Microsoft Windows, Amiga OS [4] Animation, Lighting, Modeling, Visual 3D Effects, Rendering, Simulation Proprietary: CityEngine: 2018-09-18 v 2018.1 Esri: macOS, Microsoft Windows, Linux: Procedural Modeling of 3D Cities Proprietary: Cobalt: 2020-02-04 v11 ...
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
Art or Illusion uses multi threading for rendering images and it provides several options for lighting. [13] The core software package comes with two built in renderers: The Ray Tracer renderer provides anti-aliasing, soft shadows, depth of field, transparent background, photon mapping caustics and subsurface scattering.
Global illumination [1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the ...
Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...