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  2. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.

  3. Role-playing game theory - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_theory

    Role-playing game theory is the study of role-playing games (RPGs) as a social or artistic phenomenon, also known as ludology.RPG theories seek to understand what role-playing games are, how they function, and how the gaming process can be refined in order to improve the play experience and produce better game products.

  4. Diceless role-playing game - Wikipedia

    en.wikipedia.org/wiki/Diceless_role-playing_game

    It uses the Futhark rune set to resolve all game mechanics. [10] Dread (role-playing game) uses a Jenga tower or similar to determine the success of actions. [11] Frankenstein Atomic Frontier, an Australian role-playing game, uses cards with players drawing a quantity equal to their trait, counting Aces, Kings, Queens, Jacks and Jokers as a ...

  5. Ron Edwards (game designer) - Wikipedia

    en.wikipedia.org/wiki/Ron_Edwards_(game_designer)

    Ronald Edwards (born September 4, 1964) is a game designer involved in the indie role-playing game (RPG) community, and a game theorist. He created the Sorcerer role-playing game, the GNS theory of gameplay, and The Big Model. Edwards is also co-founder of The Forge, an online community to support indie RPG design and publication.

  6. List of campaign settings - Wikipedia

    en.wikipedia.org/wiki/List_of_campaign_settings

    The settings for such games are excluded from this list, unless they include significant fictional elements. Many RPG campaign settings are based on fictional universes from books, comics, video games, or films. Campaigns have been created for Star Wars, Lord of the Rings, Star Trek, and James Bond, for example.

  7. Rifts (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Rifts_(role-playing_game)

    Rifts is a multi-genre role-playing game created by Kevin Siembieda in August 1990 and published continuously by Palladium Books since then. It takes place in a post-apocalyptic future, deriving elements from cyberpunk, science fiction, fantasy, horror, western, mythology and many other genres.

  8. Lighter Side. Medicare

  9. Fate (role-playing game system) - Wikipedia

    en.wikipedia.org/wiki/Fate_(role-playing_game...

    Situational aspects describe the scene, and may be created and used by the GM, or by players using the create advantage action with a relevant skill. Stunts are exceptional abilities that grant the character a specific mechanical benefit; these may be drawn from a pre-defined list of stunts included in the rules, or created following guidelines ...