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DirectX 11.2 is included in Windows 8.1 (including the RT version) ... 2006, as a free download for Windows XP. Unlike the DirectX runtime, Managed DirectX, ...
Direct3D 11.1 – Windows 8 (partially supported on Windows 7 SP1 also); Stereoscopic 3D Rendering, H.265; Direct3D 11.2 – Windows 8.1; Tiled resources; Direct3D 11.3 – Windows 10; Direct3D 12.0 – Windows 10; low-level rendering API, Shader Model 5.1 and 6.0; Direct3D 12.1 – Windows 10; DirectX Raytracing
In DirectX 7.0 (1999- ), DirectInput added a long-promised feature of seeing individual mice much like individual joysticks, but the feature didn't work with the later released Windows XP, even though as of 2010 it works with Windows 98/Me and DirectX 9. DirectX 8.0 (2000), the last version with major changes, included action mapping and ...
Released on July 10, 2024, version 2.4 added support for Direct3D 8. [ 26 ] [ 27 ] Released on November 11, 2024, version 2.5 features an overhauled memory and resource management which resulted in VRAM savings up to 1GB in certain games.
Steam ended support for Windows 7, 8, and 8.1 on ... These latest versions for Windows 7 include: DirectX 11; ... It was available via Windows Update, direct download
Visual C++ 4.0 included MFC 4.0, was designed for Windows 95 and Windows NT. To allow support of legacy (Windows 3.x/DOS) projects, 4.0 came bundled with the Visual C++ 1.52 installation CD. Updates available through subscription included Visual C++ 4.1, which came with the Microsoft Game SDK (later released separately as the DirectX SDK), and ...
However, the .NET Framework 1.1 SDK is not included since the .NET Framework 1.1 does not ship with Windows Vista. (Windows Media Center SDK for Windows Vista ships separately.) DirectX SDK was merged into Windows SDK with the release of Windows 8. [3] Windows SDK allows the user to specify the components to be installed and where to install them.
Shader Model 6.8 — RDNA 1+, Maxwell 2+, DirectX 12 (12_0+) with WDDM 3.2 "32 + 64" for Executed Instructions means "32 texture instructions and 64 arithmetic instructions." Vertex shader comparison