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  2. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    The use of high-dynamic-range imaging (HDRI) in computer graphics was introduced by Greg Ward in 1985 with his open-source Radiance rendering and lighting simulation software which created the first file format to retain a high-dynamic-range image. HDRI languished for more than a decade, held back by limited computing power, storage, and ...

  3. Messiah (software) - Wikipedia

    en.wikipedia.org/wiki/Messiah_(software)

    Speed - Messiah has OpenGL playback and real-time previewing of fully subdivided models, particle systems and dynamics objects. [1] [2]Flexibility - Messiah offers modular interoperability with many major packages, allowing users to make animation modifications in either messiah:studio or a host program and see instant feedback and updates in the other package.

  4. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    Rendered in Blender Cycles. Example of a texture that can be mapped to the faces of a cubic skybox, with faces labelled Perhaps the most advanced application of cube mapping is to create pre-rendered panoramic sky images which are then rendered by the graphical engine as faces of a cube at practically infinite distance with the view point ...

  5. Tone mapping - Wikipedia

    en.wikipedia.org/wiki/Tone_mapping

    Tone mapped high-dynamic-range (HDR) image of St. Kentigerns Roman Catholic Church in Blackpool, Lancashire, England, UK. Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range (HDR) images in a medium that has a more limited dynamic range.

  6. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Modeling, Sculpting (the deformation of the model), UV mapping BSD: ZBrush: 2022-02-07 v 2022.0.5 Maxon: macOS, Microsoft Windows: Modeling, Texturing, Lighting, Sculpting (the deformation of the model), Rendering Proprietary

  7. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    This mode is commutative: exchanging two layers does not change the result. If the two layers contain the same picture, multiply blend mode is equivalent to a quadratic curve, or gamma correction with γ=2. For image editing it is sometimes more convenient to simply go to the Curves dialog of the software, because it gives more flexibility in ...

  8. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Description of how object and camera locations and other information change over time, for rendering an animation; Many file formats exist for storing individual 3D objects or "models". These can be imported into a larger scene, or loaded on-demand by rendering software or games.

  9. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    High dynamic range (HDR), also known as wide dynamic range, extended dynamic range, or expanded dynamic range, is a signal with a higher dynamic range than usual.. The term is often used in discussing the dynamic ranges of images, videos, audio or radio.