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A mobile app was released for the series on March 4, 2014, named Calling All Mixels, and even earlier two websites, one on the LEGO website and another owned by Cartoon Network, were launched where fans can learn about the Mixels. Nine series of collectible Lego building toys were also released, based on the characters.
Mixels: 2014–2016 John Fang David P. Smith The Lego Group: 14 Mighty Magiswords shorts: 2015–2017 Kyle A. Carrozza Cartoon Network App: First Cartoon Network Studios/Cartoon Network original web series. 15 Clarence shorts: 2015–2018 Skyler Page: Cartoon Network 16 We Bare Bears shorts: 2015–2017 Daniel Chong: 17 Uncle Grandpa shorts ...
Lego Mixels: Mixels: Lego, Cartoon Network: 2014–2016 Lego Model Team Advanced vehicle models Lego 1986, 1990–1991, 1993–1999, 2004 Lego Monster Fighters: Monster fighters, monsters, zombies and ghosts: Lego 2012 Lego Muji [80] [81] [82] Combination of Lego bricks and foil decals [83] Muji: 2009–2011 Lego Nexo Knights: Nexo Knights ...
The web shorts officially premiered online on May 6, 2015, along with interactive games on the app Cartoon Network Anything. On June 13, 2016, it was confirmed that Mighty Magiswords had been picked up as a full-length television series, which premiered on Cartoon Network on September 29, 2016. [ 2 ]
A variation of Cartoon Network's current logo, which resembles the network's original logo, used since 2010. This is a list of television programs currently or formerly broadcast by Cartoon Network in the United States.
Rob Sorcher oversaw Cartoon Network Studios [4] in Los Angeles, where he executive produced content for worldwide distribution to 192 countries and 370 million homes. He managed all content, which in the past included series like Steven Universe [5] and Adventure Time, [6] CN Games [7] [8] and the flagship CN app.
An app titled Build Your Brain was the second puzzle video game developed by The Lego Group for the operating systems iOS and Android. It was released on 3 August 2012. [21] The game mode included multiplayer mode. The challenge mode included Silhouette challenges, Logic puzzles, Bonus modes, Memory challenges and Shape Finding.
The app did not offer in-app purchases, however ads for Lego were present within it. [5] If parental consent was obtained, the app unlocked features such as commenting with free text instead of the emoticons offered by default. [6] [non-primary source needed] Lego Life was used by approximately 9 million children around the world, across 78 ...