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1978-79 Softlab Munich, Tucherpark. Maestro I was an early integrated development environment for software. [1] developed by Softlab Munich in the 1970s and 1980s.The system was originally called "Programm-Entwicklungs-Terminal-System" ("program development terminal system") abbreviated as PET; it was renamed after Commodore International introduced a home computer called the Commodore PET in ...
BASIC Programming is an Atari Video Computer System (later called the Atari 2600) cartridge that teaches simple computer programming using a dialect of BASIC.Written by Warren Robinett and released by Atari, Inc. in 1979, this BASIC interpreter is one of a few non-game cartridges for the console.
Jaguar is a component of two other Schrödinger products: Maestro, which provides the graphical user interface to Jaguar, and a QM/MM program QSite, which uses Jaguar as its quantum-chemical engine. The current version is Jaguar 10.4 (2020).
Game designers have been critical of tutorial levels and recommend providing instructions during ordinary gameplay. [8] Playtesting usually helps define what instructions a player needs as they begin a game. A common tutorial design is to provide instructions where a mechanic might be used, such as when the player gains a new item or ability. [9]
The program came in two different versions, MagicScore Maestro and MagicScore Standard. In 2005 the company released MagicScore 4 that included a redesigned interface. Along with the visual redesign came differentiation in the features of their product line, resulting in three unique versions of the software:
Keyboard Maestro is a closed-source commercial macOS-based application that allows automation of routine functions, such as navigating running applications, opening documents, typing text, expanding abbreviations, and controlling web applications, by means of a visual programming language with support for variables, styled clipboards, functions and text tokens, if-then-else logic, loops and ...
Maestro (software) was a free program released by NASA to allow users to view photos and daily progress of the Spirit and Opportunity rovers. It served as an activity planner for Mars that utilized a combination of 2D and 3D visuals to track the movement and missions of the Spirit and Opportunity rovers in 2004.
Little Man Computer simulator. The Little Man Computer (LMC) is an instructional model of a computer, created by Dr. Stuart Madnick in 1965. [1] The LMC is generally used to teach students, because it models a simple von Neumann architecture computer—which has all of the basic features of a modern computer.