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Beyond Good & Evil is a 2003 action-adventure game developed and published by Ubisoft for PlayStation 2, Windows, Xbox, and GameCube. [2] The story follows the adventures of Jade , an investigative reporter , martial artist , and spy hitwoman working with a resistance movement to reveal a sinister alien conspiracy .
The game was released in 2017 commercially on Steam by independent developer Undertow Games (Joonas "Regalis" Rikkonen). Source code was released on 4 June 2017 on GitHub under a restrictive mods allowing license. [5] [6] His previous game, SCP – Containment Breach, is also available as free and open-source software under CC BY-SA license.
Jade was created by Beyond Good & Evil developer Michel Ancel, whose wife, Alexandra, a character artist for the game, played an important role in her creation. Beyond Good & Evil public relations manager Tyrone Miller stated that a rumor existed that she was the inspiration for Jade. Ancel set about creating a character that resembled a real ...
Beyond Good & Evil, a 2003 action-adventure video game Beyond Good and Evil 2, an upcoming prequel "Beyond Good and Evil" (X-Men episode), a four-part episode of the animated TV series X-Men; Jenseits von Gut und Böse, or Beyond Good and Evil, a 2011 album by Bushido "Beyond Good and Evil", a 1993 song by At the Gates from With Fear I Kiss the ...
The studio has released several successful games under Michel Ancel's direction, including Rayman and Beyond Good & Evil. The company also worked on several licensed titles, including The Adventures of Tintin: The Secret of the Unicorn and Peter Jackson's King Kong, and collaborated with Eric Chahi on From Dust. [93]
Microsoft's studio, The Initiative, is working on its debut title Perfect Dark for Xbox that's self-described as being a AAAA game, [35] [needs update] while Ubisoft announced Beyond Good and Evil 2 and Skull and Bones would both be AAAA games. [36] Despite the announcements, there is no agreed-upon definition for the term AAAA or what it entails.
The game used an updated version of the company's Jade engine, designed for Beyond Good & Evil. When the team saw the capacities of the Jade engine, they decided to use it for The Sands of Time. For The Sands of Time, the team made improvements to the engine by adding additional walking and running animations, enabling smoother character ...
[66] [67] [68] The game's success has partly been attributed to the involvement of Michel Ancel, creator of the Rayman series and Beyond Good and Evil. [ 66 ] [ 69 ] Polygon ' s Xalavier Nelson Jr. called King Kong "the most innovative game of its console generation" through its cinematic quality, gameplay systems, minimal HUD, and focus on ...