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In 1966 Ivan E. Sutherland listed 10 unsolved problems in computer graphics. [3] Problem number seven was "hidden-line removal". In terms of computational complexity, this problem was solved by Frank Devai in 1986. [4] Models, e.g. in computer-aided design, can have thousands or millions of edges. Therefore, a computational-complexity approach ...
In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC) or visible-surface determination (VSD)) is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle.
A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.
In computer graphics, line clipping is the process of removing lines or portions of lines outside an area of interest (a viewport or view volume). Typically, any part of a line which is outside of the viewing area is removed. There are two common algorithms for line clipping: Cohen–Sutherland and Liang–Barsky.
February 2021) (Learn how and when to remove this message) ( Learn how and when to remove this message ) Dilution of precision is an algorithmic trick used to handle difficult problems in hidden-line removal , caused when horizontal and vertical edges lie on top of each other due to numerical instability .
System Mechanic is an easy solution for optimal PC performance and simple computing. Once downloaded, it helps speed up slow computers by removing unnecessary software and files and fixes problems ...
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