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The GeForce 30 series is a suite of graphics processing units (GPUs) developed by Nvidia, succeeding the GeForce 20 series.The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [3]
Performance (GFLOPS FP32) TDP (Watts) Size Bandwidth Bus type Bus width MOperations/s MPixels/s MTexels/s MVertices/s GeForce FX 5100 March 2003 NV34 TSMC 150 nm 45 [18] 124 AGP 8x 200 166 4:2:4:4 64 128 2.6 DDR 64 800 800 800 100.0 12.0 ? GeForce FX 5200 LE 250 64 128 256 2.6 5.3 64 128 1,000 1,000 1,000 125.0 15.0 ? GeForce FX 5200
The GeForce 20 series is a family of graphics processing units developed by Nvidia. [8] Serving as the successor to the GeForce 10 series, [9] the line started shipping on September 20, 2018, [10] and after several editions, on July 2, 2019, the GeForce RTX Super line of cards was announced.
Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.
A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it. [1]
The performance difference comes in the firmware controlling the card. [citation needed] Given the importance of speed in a game, a system used for gaming can shut down textures, shading, or rendering after only approximating a final output—in order to keep the overall frame rate high. The algorithms on a CAD-oriented card tend rather to ...