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The word metagame is composed of the Greek-derived prefix meta– (from μετά, meta, meaning "beyond") and the noun game. [4] The shorthand meta has been backronymed as "Most Effective Tactics Available" to tersely explain the concept.
Ryan C. Gordon, a former Loki employee, would also later port Human Head's 2006 title Prey. A port to the PlayStation 2 was also released under the title Rune: Viking Warlord in 2001. The game was re-released digitally under the name Rune Classic in 2012, with the expansion included. A sequel, Rune II, was released in 2019.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Adventure: A set of game sessions united by characters and by narrative sequence, setting or goal. [1] [2]Armor Class (or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and armor.
An Orc from the video game World of Warcraft.. A tank or meat shield is a character class commonly seen in co-op video games such as real-time strategy games, role-playing games, fighting games, multiplayer online battle arenas and MUDs.
A game in normal form is a function: : Given the tuple of strategies chosen by the players, one is given an allocation of payments (given as real numbers).. A further generalization can be achieved by splitting the game into a composition of two functions:
The use of templates as a metaprogramming technique requires two distinct operations: a template must be defined, and a defined template must be instantiated.The generic form of the generated source code is described in the template definition, and when the template is instantiated, the generic form in the template is used to generate a specific set of source code.
The first curses library was written by Ken Arnold and originally released with BSD UNIX, where it was used for several games, most notably Rogue. [4] [5] [6] Some improvements were made to the BSD library in the 1990s as "4.4BSD" curses, e.g., to provide more than one type of video highlighting.