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  2. Consequences (game) - Wikipedia

    en.wikipedia.org/wiki/Consequences_(game)

    Although Consequences originally is an analogue game there are digital versions available, some of which are slightly modified and adjusted to a digital roam. Examples: FoldingStory™, [4] Unfolding Stories, [5] etc. The game has also been seen as a precursor to computer-generated literature such as Christopher Strachey's Love letter generator ...

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  4. Pilolo - Wikipedia

    en.wikipedia.org/wiki/Pilolo

    The Pilolo game is played by two or more children. The higher the number, the increase in excitement and zeal to win. An object like a stick is mostly used and the number of sticks to use is dependent on the number of children. A non-participant hides the sticks while the participants have either closed their eyes or are not in the same location.

  5. Make believe - Wikipedia

    en.wikipedia.org/wiki/Make_believe

    Make believe, also known as pretend play or imaginative play, is a loosely structured form of play that generally includes role-play, object substitution and nonliteral behavior. [1] What separates play from other daily activities is its fun and creative aspect rather than being an action performed for the sake of survival or necessity. [ 2 ]

  6. Starfield is afraid of letting you face the consequences of ...

    www.aol.com/starfield-afraid-letting-face...

    Go for it, but you're sure as hell going to face the consequences of that decision — be it factions turning against you, followers departing, or even whole sections of the game becoming ...

  7. Hot Coffee (minigame) - Wikipedia

    en.wikipedia.org/wiki/Hot_Coffee_(minigame)

    Rockstar Games's president Sam Houser told reporters before the game's release that he "wanted to blur the lines more between what was in-mission and part of the story and your 'leisure time' in the game ... all of your actions feel like they have consequences, and you are always in the world". [5]

  8. Video game addiction has severe consequences for children - AOL

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  9. Jinx (game) - Wikipedia

    en.wikipedia.org/wiki/Jinx_(game)

    Jinx is a game, typically a schoolyard or children's game, with varying rules and penalties that occur when two people unintentionally speak the same word or phrase simultaneously. [1] [2] It can also be used to refer to the general phenomenon of uttering the same content at the same time.