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  2. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    The tradition of video game monetization can be traced back to the monetization of real life games, before the existence of the computer. A game is usually constructed with players, tools and rules. The tools for the game were made by skilled craftsman, usually with valuable materials, as described in the history. Thus, selling game tools for ...

  3. Games as a service - Wikipedia

    en.wikipedia.org/wiki/Games_as_a_service

    A common example are lifestyle games, which provide rotating daily content, which frequently reward the player with in-game currency to buy new equipment (otherwise purchasable with real-world funds), and extended by updates to the overall game. [6] Examples of such lifestyle games include Destiny, Destiny 2 and many MMORPGs like World of Warcraft.

  4. Advertising in video games - Wikipedia

    en.wikipedia.org/wiki/Advertising_in_video_games

    Dynamic in-game advertisements are embedded in online video games that can be changed at any time by the game programmers. [ 9 ] [ 6 ] Examples of this type of advertisement would be virtual billboards and updates that introduce new items into the game like clothing brands to dress characters or different cars. [ 6 ]

  5. 3 Research-Backed In-App Game Monetization Trends ... - AOL

    www.aol.com/news/3-research-backed-app-game...

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  6. Gacha game - Wikipedia

    en.wikipedia.org/wiki/Gacha_game

    An aspect of monetization commonly found in the financing of gacha games involves a model where a large part of the game's revenue comes from a very small proportion of players who spend an unusually large amount of money on gacha rolls, essentially to subsidize the game for other players who may spend smaller amounts of money, or even free-to ...

  7. Battle pass - Wikipedia

    en.wikipedia.org/wiki/Battle_pass

    An example of a Battle Pass screen from the game Fortnite Battle Royale, showing its original two-tier, multi-level reward system of Chapter 1 Season 8 (2019). In the video game industry, a battle pass or rewards track is a type of monetization approach that provides additional content for a game usually through a tiered system, rewarding the player with in-game items for playing the game and ...

  8. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization, and consumer feedback of video games.

  9. Season pass (video games) - Wikipedia

    en.wikipedia.org/wiki/Season_pass_(video_games)

    A season pass is a form of video game monetization in which consumers purchase a discounted package for current and future downloadable content (DLC) and/or expansion packs for a video game atop its base cost. A game may have a single season pass or, for some lifestyle games, new season passes over time.