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The centerpiece of Searle's argument is a thought experiment known as the Chinese room. [3] The thought experiment starts by placing a computer that can perfectly converse in Chinese in one room, and a human that only knows English in another, with a door separating them.
The term was coined by Daniel Dennett. [2] In Consciousness Explained, he uses the term to describe John Searle's Chinese room thought experiment, characterizing it as designed to elicit intuitive but incorrect answers by formulating the description in such a way that important implications of the experiment would be difficult to imagine and tend to be ignored.
The Chinese room scenario analyzed by John Searle, [8] is a similar thought experiment in philosophy of mind that relates to artificial intelligence. Instead of people who each model a single neuron of the brain, in the Chinese room, clerks who do not speak Chinese accept notes in Chinese and return an answer in Chinese according to a set of ...
Putnam himself (see in particular Representation and Reality and the first part of Renewing Philosophy) became a prominent critic of computationalism for a variety of reasons, including ones related to Searle's Chinese room arguments, questions of world-word reference relations, and thoughts about the mind-body problem.
Scientists also use thought experiments when particular physical experiments are impossible to conduct (Carl Gustav Hempel labeled these sorts of experiment "theoretical experiments-in-imagination"), such as Einstein's thought experiment of chasing a light beam, leading to special relativity. This is a unique use of a scientific thought ...
Retrieved from "https://en.wikipedia.org/w/index.php?title=Chinese_room_argument&oldid=243704473"
China sent three astronauts on Wednesday to its permanently inhabited space station, where they will conduct dozens of scientific experiments, some related to the construction of human habitats.
The Chinese Room (formerly Thechineseroom) is a British video game developer based in Brighton that is best known for exploration games. [2] The company originated as a mod team for Half-Life 2 , based at the University of Portsmouth in 2007, and is named after John Searle 's Chinese room thought experiment.