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  2. Bézier surface - Wikipedia

    en.wikipedia.org/wiki/Bézier_surface

    Bézier surfaces are a species of mathematical spline used in computer graphics, computer-aided design, and finite element modeling. As with Bézier curves, a Bézier surface is defined by a set of control points. Similar to interpolation in many respects, a key difference is that the surface does not, in general, pass through the central ...

  3. Spline (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Spline_(mathematics)

    Computer-aided design systems often use an extended concept of a spline known as a Nonuniform rational B-spline (NURBS). If sampled data from a function or a physical object is available, spline interpolation is an approach to creating a spline that approximates that data.

  4. Form-Z - Wikipedia

    en.wikipedia.org/wiki/Form-Z

    Form·Z allows design in 3D or in 2D, using numeric or interactive graphic input through either line or smooth shaded drawings ().Modeling features include Boolean solids to generate complex composite objects; the ability to create curved surfaces from splines, including NURBS and Bézier/Coons patches; mechanical and organic forms using the previous as well as metaforms, patches, subdivisions ...

  5. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analytic (defined by common mathematical formulae ) and modeled shapes .

  6. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    Other uses include the design of computer fonts and animation. [3] Bézier curves can be combined to form a Bézier spline, or generalized to higher dimensions to form Bézier surfaces. [3] The Bézier triangle is a special case of the latter. In vector graphics, Bézier curves are used to model smooth curves that can be scaled indefinitely.

  7. Catmull–Clark subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Catmull–Clark_subdivision...

    The Catmull–Clark algorithm is a technique used in 3D computer graphics to create curved surfaces by using subdivision surface modeling. It was devised by Edwin Catmull and Jim Clark in 1978 as a generalization of bi-cubic uniform B-spline surfaces to arbitrary topology. [1]

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