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A character sheet from Advanced Dungeons & Dragons. A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both traditional and live-action role-playing games.
A whitespace character is a character data element that represents white space when text is rendered for display by a computer. For example, a space character (U+0020 SPACE, ASCII 32) represents blank space such as a word divider in a Western script. A printable character results in output when rendered, but a whitespace character does not ...
Character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their abilities and specializations. [ 9 ] Character sheet : A record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play ...
An updated Player Character Record Sheets pack for AD&D (serialized as REF2), with a new cover by Keith Parkinson, was released in 1986 as a 64-page booklet. [2]: 112 REF2 Advanced Dungeons & Dragons Player Character Record Sheets is a booklet containing 16 character sheets, with sufficient spaces included to record information for AD&D characters.
While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...
Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet .
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Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...