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Firecuda – For gaming usage in computers, laptops, and gaming consoles. Seagate offers internal and external Firecuda SSDs and HDDs with SATA, NVMe, or USB-C interface with storage capacity between 250 GB – 16 TB.
The Seagate Barracuda is a series of hard disk drives and later solid state drives produced by Seagate Technology that was first introduced in 1993. [ 3 ] The line initially focused on high-capacity, high-performance SCSI hard drives until introducing ATA models in 1999 and SATA models in 2002.
CEGUI, open source (MIT License), cross-platform widget toolkit designed for game development, but also usable for applications and tool development. Supports multiple renderers and optional libraries. FLTK, open source , cross-platform toolkit designed to be small and fast. FOX toolkit, open source , cross-platform toolkit.
A widget toolkit, widget library, GUI toolkit, or UX library is a library or a collection of libraries containing a set of graphical control elements (called widgets) used to construct the graphical user interface (GUI) of programs. Most widget toolkits additionally include their own rendering engine.
Torque Lighting Kit was an expansion pack to the Torque Game Engine developed by John Kabus and Synapse Gaming. It added a variety of enhanced lighting features to the Torque Game Engine. In the latest release, [34] features such as dynamic lighting and shadowing were added. Torque Lighting Kit was later included as part of Torque Game Engine 1 ...
NVWMI – NVIDIA Enterprise Management Toolkit; GameWorks PhysX – is a multi-platform game physics engine; CUDA 9.0–9.2 comes with these other components: CUTLASS 1.0 – custom linear algebra algorithms, NVIDIA Video Decoder was deprecated in CUDA 9.2; it is now available in NVIDIA Video Codec SDK; CUDA 10 comes with these other components:
Tk is a cross-platform widget toolkit that provides a library of basic elements of GUI widgets for building a graphical user interface (GUI) in many programming languages. It is free and open-source software released under a BSD-style software license.
oneAPI is an open standard, adopted by Intel, [1] for a unified application programming interface (API) intended to be used across different computing accelerator (coprocessor) architectures, including GPUs, AI accelerators and field-programmable gate arrays.