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A hex triplet is a six-digit (or eight-digit), three-byte (or four-byte) hexadecimal number used in HTML, CSS, SVG, and other computing applications to represent colors.The bytes represent the red, green, and blue components of the color.
1 Clashes between web and X11 colors in the CSS color scheme. 2 Color name chart. 3 Color variations. ... Download QR code; Print/export Download as PDF; Printable ...
One of several templates for styling individual table cells with standard contents and colors. Template parameters [Edit template data] This template prefers inline formatting of parameters. Parameter Description Type Status text 1 text to be displayed instead of the default; if this doesn't work put the text after the template, possibly with a vertical bar | in between Default (template ...
W3C TR CSS3 Color Module, HTML4 color keywords HSL Color Charts: – Lists of official HTML, X11, and SVG color names and RGB coordinates; plus HSL Color Charts for calculating the hsl values for any color. The charts are halfway down the website.
To use a colour in a template or table you can use the hex triplet (e.g. bronze is #CD7F32) or HTML color names (e.g. red). Editors are encouraged to make use of Brewer palettes for charts, maps, and other entities, using this tool .
This page was last edited on 14 January 2025, at 22:05 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
With the predominance of 24-bit displays, the use of the full 16.7 million colors of the HTML RGB color code no longer poses problems for most viewers. The sRGB color space (a device-independent color space [23]) for HTML was formally adopted as an Internet standard in HTML 3.2, [24] [25] though it had
While it is sometimes described as a color space, it is actually a three-channel RGB color model supplemented with a fourth alpha channel. Alpha indicates how opaque each pixel is and allows an image to be combined over others using alpha compositing, with transparent areas and anti-aliasing of the edges of opaque regions. Each pixel is a 4D ...