Ads
related to: scrolling digital badges for free minecraft skin maker unblocked
Search results
Results From The WOW.Com Content Network
Open Badges are designed to serve a broad range of digital badge use cases, including both academic and non-academic uses. [22] The core Open Badge specification is made up of three types of Badge Objects: [23] Assertion Represents an awarded badge. It contains information about a single badge that belongs to an individual earner. BadgeClass
The digital badge carries with it information about assessment, evidence and other metadata required by the badge. Digital badges can signal achievement to potential employers; motivate engagement and collaboration; improve retention and levelling up in learning; support innovation and flexibility in the skills that matter; and build and ...
Adaptive tile refresh is a computer graphics technique for side-scrolling video games.It was most famously used by id Software's John Carmack in games such as Commander Keen to compensate for the poor graphics performance of PCs in the early 1990s.
The side-scrolling format was enhanced by parallax scrolling, which gives an illusion of depth. The background images are presented in multiple layers that scroll at different rates, so objects closer to the horizon scroll slower than objects closer to the viewer. [7] Some parallax scrolling was used in Jump Bug. [8]
An electronic badge (or electronic conference badge) is a gadget that is a replacement for a traditional paper-based badge or pass issued at public events. [1] It is mainly handed out at computer (security) conferences and hacker events. [ 2 ]
The two 88 × 31 px Web badges at the bottom of all Wikipedia pages Various web badges (80 × 15 px) Web buttons, badges or stickers are small images in some World Wide Web pages which are typically used to promote programs that were used to create or host the site (for example, MediaWiki sites often have a "Powered by Mediawiki" button on the ...
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...