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  2. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  3. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    In computer science, a mutator method is a method used to control changes to a variable. They are also widely known as setter methods. Often a setter is accompanied by a getter, which returns the value of the private member variable.

  4. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.

  5. Field encapsulation - Wikipedia

    en.wikipedia.org/wiki/Field_encapsulation

    In the first example a user is free to use the public name variable however they see fit - in the second however the writer of the class retains control over how the private name variable is read and written by only permitting access to the field via its getName and setName methods.

  6. Attribute (computing) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(computing)

    In computing, an attribute is a specification that defines a property of an object, element, or file. It may also refer to or set the specific value for a given instance of such. For clarity, attributes should more correctly be considered metadata. An attribute is frequently and generally a property of a property.

  7. Comparison of programming languages (object-oriented ...

    en.wikipedia.org/wiki/Comparison_of_programming...

    ABAP Objects — APL (Dyalog) :Property Numbered Default name ∇ result ← Get instructions ∇ ∇ Set arguments instructions ∇:EndProperty Bar:Property Numbered Default Bar ∇ result ← Get instructions ∇:EndProperty Bar:Property Numbered Default Bar ∇ Set arguments instructions ∇:EndProperty Bar: C++ type& operator[](type index ...

  8. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library provides several generic containers, functions to use and manipulate these containers, function objects, generic strings and streams (including interactive and file I/O), support for some language features, and functions for common tasks such as finding the square root of a number.

  9. List of Unicode characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Unicode_characters

    In contrast, a character entity reference refers to a character by the name of an entity which has the desired character as its replacement text. The entity must either be predefined (built into the markup language) or explicitly declared in a Document Type Definition (DTD). The format is the same as for any entity reference: &name;