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  2. Murder by Numbers (video game) - Wikipedia

    en.wikipedia.org/wiki/Murder_by_Numbers_(video_game)

    Murder by Numbers is a video game developed by Mediatonic and published by The Irregular Corporation. It was released on March 5, 2020 for Nintendo Switch and Windows, and on March 23, 2021 for Stadia. The game is a hybrid of visual novels with nonogram-style logic puzzles to progress the story.

  3. Killer Frequency - Wikipedia

    en.wikipedia.org/wiki/Killer_Frequency

    Killer Frequency is a first-person adventure game with murder mystery elements. [2] The game takes place in 1987, [3] and its aesthetics are heavily based on 1980s nostalgia, including neon color palettes and a wood paneled environment. [4] [5] The art style has been described as reminiscent of cell-shaded animation. [6]

  4. Category:Murder mystery video games - Wikipedia

    en.wikipedia.org/wiki/Category:Murder_mystery...

    Pages in category "Murder mystery video games" The following 17 pages are in this category, out of 17 total. This list may not reflect recent changes. A. Ace Attorney;

  5. The Ship (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Ship_(video_game)

    The Ship (later retitled The Ship: Murder Party) is a first-person shooter video game developed by Outerlight using Valve's Source engine. The game was released on 11 July 2006, on Steam with retail distribution in Europe and Australia in September, and 10 April 2007, for North America. [ 1 ]

  6. Wink murder - Wikipedia

    en.wikipedia.org/wiki/Wink_murder

    Wink murder is a party game or parlour game in which a secretly selected player is able to "kill" others by winking at them, while the surviving players try to identify the killer. The game is also variously known as murder wink, killer, murder in the dark, lonely ghost [1] and killer killer. The practical minimum number of players is four, but ...

  7. Shadows of Doubt - Wikipedia

    en.wikipedia.org/wiki/Shadows_of_Doubt

    Whilst praising the game's "fun" gameplay loop and "impressive" open-ended design, Liv Ngan of Eurogamer found Shadows of Doubt to be unengaging and the world to be "formulaic" due to its procedural setting, noting the game's repetitive elements, the lack of player behavior on the outcome of a case, and the inconsistent visual styles and ...