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  2. RGBA color model - Wikipedia

    en.wikipedia.org/wiki/RGBA_color_model

    In computer graphics, pixels encoding the RGBA color space information must be stored in computer memory (or in files on disk). In most cases four equal-sized pieces of adjacent memory are used, one for each channel, and a 0 in a channel indicates black color or transparent alpha, while all-1 bits indicates white or fully opaque alpha.

  3. List of monochrome and RGB color formats - Wikipedia

    en.wikipedia.org/wiki/List_of_monochrome_and_RGB...

    These palettes only have some shades of gray, from black to white (considered the darkest and lightest "grays", respectively). The general rule is that those palettes have 2 n different shades of gray, where n is the number of bits needed to represent a single pixel.

  4. Ericsson Texture Compression - Wikipedia

    en.wikipedia.org/wiki/Ericsson_Texture_Compression

    The 'ETC2' scheme expands ETC1 in a backwards-compatible way to provide higher quality RGB compression, [6] as well as compression of RGBA (RGB plus alpha). The following ETC2 codecs are mandatory in OpenGL ES 3.0 [7] and OpenGL 4.3: [8]

  5. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.

  6. RGB color model - Wikipedia

    en.wikipedia.org/wiki/RGB_color_model

    Full color image along with its R, G, and B components Additive color mixing demonstrated with CD covers used as beam splitters A diagram demonstrating additive color with RGB

  7. RGBE image format - Wikipedia

    en.wikipedia.org/wiki/RGBE_image_format

    RGBE allows pixels to have the dynamic range and precision of floating-point values in a relatively compact data structure (32 bits per pixel) - often when images are generated from light simulations, the range of per-pixel color intensity values are much greater than will nicely fit into the standard 0..255 (8-bit) range of standard 24-bit image formats.

  8. 4D vector - Wikipedia

    en.wikipedia.org/wiki/4D_vector

    In computer science, a 4D vector is a 4-component vector data type.Uses include homogeneous coordinates for 3-dimensional space in computer graphics, and red green blue alpha values for bitmap images with a color and alpha channel (as such they are widely used in computer graphics).

  9. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".